Recommended Book
Keyword by title : "Trapped In A Video Game Pdf"


• Author :_Dustin Brady
• Pages :_160 sheets
• ISBN-10 :_1449496121
• ISBN-13 :_9781449496128

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• Description : After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, "Yes." Problem is, Jesse is invisible now, sucked into the world of Go Wild A Pokemon Go-style mobile game. To reach Mark, Jesse's going to have to shake the Bigfoot chasing him through the school library, survive the velociraptor in the bathroom, and battle the ginormous flame-throwing bat in the cafeteria. Can Jesse stay alive long enough to solve the mystery of what happened to Mark? [...] by Publisher : 'Andrews McMeel Publishing'



• Author :_Jackie Woods
• Pages :_16 sheets
• ISBN-10 :_9780439746724
• ISBN-13 :_0439746728

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• Description : "Kate and Charlie are playing their favorite video game. They're really good. In fact, they're about to reach the highest level. Suddenly, they feel themselves spinning. The next thing they know, they're inside the game! How did they get there? What will they do next? Most important, will they ever get out?"--cover p. 4. [...] by Publisher : 'Scholastic Incorporated'



• Author :_Dustin Brady
• Pages :_144 sheets
• ISBN-10 :_1449496261
• ISBN-13 :_9781449496265

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• Description : Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! [...] by Publisher : 'Andrews McMeel Publishing'



• Author :_Dustin Brady
• Pages :_150 sheets
• ISBN-10 :_9781539609551
• ISBN-13 :_1539609553

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• Description : Jesse Rigsby is on a mission to save his friend Mark, but first he's got to shake the Bigfoot chasing him through the school library. And then there's the velociraptor in the bathroom. Oh yeah, don't forget about the ginormous flame-throwing bat in the cafeteria. Jesse's trapped in the invisible world of Go Wild - a Pokemon Go-style mobile game - and if he doesn't solve the mystery of what happened to Mark soon, he's never getting back out. Trapped in a Video Game 2 is the funny, exciting sequel to Dustin Brady's popular Trapped in a Video Game book. It's perfect for boys age 9-12, as well as anyone who loves a fun, fast-paced read. [...] by Publisher : 'Createspace Independent Publishing Platform'



• Author :_Dustin Brady
• Pages :_176 sheets
• ISBN-10 :_9781449496234
• ISBN-13 :_1449496237

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• Description : Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives. [...] by Publisher : 'no defined'



• Author :_Dustin Brady
• Pages :_168 sheets
• ISBN-10 :_9781449495183
• ISBN-13 :_1449495184

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• Description : Kids who love video games will love this fourth installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else, too--he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on? [...] by Publisher : 'no defined'



• Author :_Vivian Vande Velde
• Pages :_336 sheets
• ISBN-10 :_9780547351919
• ISBN-13 :_0547351917

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• Description : In Heir Apparent there are as many ways to win as there are to get killed. Giannine can testify to how many ways there are to die—it's about all she's been able to do since she started playing. Now all she has to do is get the magic ring, find the stolen treasure, answer the dwarf's dumb riddles, come up with a poem for the head-chopping statue, cope with the army of ghosts, outmaneuver her half brothers, and defeat the man-eating dragon. If she can do all of that, why, she just might save her own life! [...] by Publisher : 'Houghton Mifflin Harcourt'



• Author :_Jacob Habgood
• Pages :_311 sheets
• ISBN-10 :_1430201592
• ISBN-13 :_9781430201595

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• Description : The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. [...] by Publisher : 'Apress'



• Author :_Tsuyoshi Kan
• Pages :_64 sheets
• ISBN-10 :_9781945908804
• ISBN-13 :_1945908807

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• Description : Mina loves video games. But when she gets zapped inside her favorite game, she'll have to beat all the levels and defeat the fearsome cactus dragon to get out. Luckily, a friendly video game security guard is there to help. Wait, a video game security guard? Written by Tsuyoshi Kan, producer and narrator of Game Center CX (Retro Game Master), this English edition features a translation by the original illustrator and a special section about the book's journey from Japan by the team behind Legends of Localization, including sketches, storyboards, interviews, and an annotated look at the original Japanese edition. [...] by Publisher : 'no defined'



• Author :_Kevin Roberts
• Pages :_204 sheets
• ISBN-10 :_1592859941
• ISBN-13 :_9781592859948

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• Description : Recovering video game addict Kevin Roberts offers a step-by-step guide to recovery for those struggling with compulsive video gaming and internet surfing. Video gaming and Internet surfing are the top sources of entertainment for tens of millions of North Americans today. As these technologies continue to grow and flourish, so does the number of people becoming obsessively absorbed in the imagination and fantasy that they present. More and more people are isolating themselves, turning their backs on reality, ignoring family and friends, and losing their sleep and even their jobs due to excessive use of video games and the Internet--and they continue to do so despite harmful consequences to their mental, physical, and spiritual health, a telltale sign of addiction. In this groundbreaking book, recovering video game addict Kevin Roberts uses extensive scientific and social research, complemented by his and others' personal stories, to give compulsive gamers and surfers--and their family and friends--a step-by-step guide for recovery. He outlines the ways that "cyber junkies" exhibit the classic signs of addiction and reveals how they can successfully recover by following a program similar to those used for other addictions. Readers learn to identify whether they have an addiction, find the right resources to get individualized help, and regain a rewarding life away from the screen by learning new thoughts and behaviors that free them from the cravings that rule their lives. Included is a guide for parents for working with their addicted children. [...] by Publisher : 'Hazelden Publishing'



• Author :_Faltin Karlsen
• Pages :_184 sheets
• ISBN-10 :_1317186214
• ISBN-13 :_9781317186212

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• Description : This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction. [...] by Publisher : 'Routledge'



• Author :_Jesse Schell
• Pages :_520 sheets
• ISBN-10 :_0123694965
• ISBN-13 :_9780123694966

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• Description : Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. [...] by Publisher : 'CRC Press'