Recommended Book
Keyword by title : "Games"

• Author :_Scott Rigby
• Pages :_186 sheets
• ISBN-10 :_0313362246
• ISBN-13 :_9780313362248

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• Description : With video game sales in the billions and anxious concerns about their long-term effects growing louder, "Glued to Games: How Video Games Draw Us In and Hold Us Spellbound" brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, "Glued to Games" gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences. [...] by Publisher : 'ABC-CLIO'

• Author :_Roger Caillois
• Pages :_208 sheets
• ISBN-10 :_9780252070334
• ISBN-13 :_025207033X

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• Description : Play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." It is also an essential element of human social and spiritual development. In this study, Roger Caillois defines play as a voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Within limits set by rules that provide a level playing field, players move toward an unpredictable outcome by responding to their opponents' actions. Caillois qualifies types of games and ways of playing, from the improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. He also examines the means by which games become part of daily life, ultimately giving cultures their most characteristic customs and institutions. [...] by Publisher : 'University of Illinois Press'

• Author :_Kostas Karpouzis
• Pages :_338 sheets
• ISBN-10 :_3319413163
• ISBN-13 :_9783319413167

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• Description : The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence. [...] by Publisher : 'Springer'

• Author :_George Skaff Elias
• Pages :_311 sheets
• ISBN-10 :_026201713X
• ISBN-13 :_9780262017138

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• Description : Characteristics of Games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. Characteristics of Games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text. [...] by Publisher : 'MIT Press'

• Author :_Tim Cornell
• Pages :_331 sheets
• ISBN-10 :_9780851158709
• ISBN-13 :_0851158706

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• Description : These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. [...] by Publisher : 'Boydell Press'

• Author :_Mark J. P. Wolf
• Pages :_763 sheets
• ISBN-10 :_031337936X
• ISBN-13 :_9780313379369

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• Description : This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Reading" bibliography section is included with many entries [...] by Publisher : 'ABC-CLIO'

• Author :_Breanne A. Kirsch
• Pages :_248 sheets
• ISBN-10 :_0786474912
• ISBN-13 :_9780786474912

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• Description : "This essay collection discusses innovative uses of games in libraries and focuses on the game making process. The purpose of this book is to bring together distinctive uses of games in libraries or educational institutions and share these ideas with others to inspire the making and use of games by other librarians and educators.]"-- [...] by Publisher : 'McFarland'

Game On

2011-03-16 | Computers

• Author :_Jon Radoff
• Pages :_432 sheets
• ISBN-10 :_9781118089309
• ISBN-13 :_1118089308

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• Description : A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games. [...] by Publisher : 'John Wiley & Sons'

• Author :_Andrew Wright
• Pages :_193 sheets
• ISBN-10 :_9780521618229
• ISBN-13 :_0521618223

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• Description : A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process. [...] by Publisher : 'Cambridge University Press'

• Author :_Clark C. Abt
• Pages :_176 sheets
• ISBN-10 :_9780819161482
• ISBN-13 :_0819161489

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• Description : The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press. [...] by Publisher : 'University Press of America'


1996-01-01 | Education

• Author :_Bob Eberle
• Pages :_42 sheets
• ISBN-10 :_1882664248
• ISBN-13 :_9781882664245

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• Description : The title of this book is an acronym that serves to describe the mental activity the games of the book are intended to bring about. Each of the seven letters in "scamper" is the initial letter for the word phrases making up the checklist used to create the Scamper games. Sections of the book include: (1) "Scampering with the Experts--Thinking and Feeling Processes"; (2) "Shouldn't Everybody Scamper? (Scamper Techniques)"; (3) "How to Scamper"; (4) "Directions for Playing Scamper Games"; and (5) "Scamper Games." Contains appendices and 30 references. (EH) [...] by Publisher : 'PRUFROCK PRESS INC.'

• Author :_Michael J. Tresca
• Pages :_238 sheets
• ISBN-10 :_0786460091
• ISBN-13 :_9780786460090

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• Description : Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles. [...] by Publisher : 'McFarland'