Recommended Book
Keyword by title : "Breaking The Video Game Addiction"

• Author :_Byron Lonewolf
• Pages :_112 sheets
• ISBN-10 :_1490882758
• ISBN-13 :_9781490882758

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• Description : Breaking the Video Game Addiction is designed to offer advice to the public about the hazards and dark nature of gaming. What began as a simple past time hobby turned into a vice and tool to distract and desensitize. In this book, parents will find information that may help them better monitor and reduce their childs game play. Adults will find useful tips that can help them reduce conflict in their relationships if gaming is involved by offering suggestions that can help them avoid confrontations with their spouse. Byron Lonewolf is the author of Breaking the Video Game Addiction. He spends his days writing and helping other parents and gamers learn about the hazards of gaming and reawakens the trapped gamer to the growing dangers looming around us that so many are still unawake to. [...] by Publisher : 'WestBow Press'


2016-10-22 |

• Author :_Corey Hardin
• Pages :_130 sheets
• ISBN-10 :_9781539685517
• ISBN-13 :_1539685519

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• Description : Video games are great. They take us to virtual worlds and can help us create virtual and real-life bonds with others who enjoy the same games. This use of video games is life-enhancing. However, when things get out of balance and video games become our life and reality it's time to get help because we are nursing an addiction. If you are ready to break free, "Addicted" is that first step to help you get your life back. [...] by Publisher : 'Createspace Independent Publishing Platform'

Gaming Addiction

2017-03-16 |

• Author :_Ace McCloud
• Pages :_26 sheets
• ISBN-10 :_9781640480308
• ISBN-13 :_1640480307

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• Description : Are you addicted to playing digital games? Whether you want to (1) reclaim your life, (2) help a friend who is addicted to gaming, or (3) just understand the dangers of online gaming and how to minimize them, this book will teach you everything you need to know. Every addiction has its consequences. There are negative consequences to a gaming addiction. This book will help you fully comprehend the problems and learn how to help yourself or others break out of the addiction. Free yourself or others from unproductive behavior so life can be healthy and enjoyable again. Get some perspective on your gaming addiction. Online gaming is fun, there's no doubt about it! Gaming can help you explore your personality, enhance your creativity, and sharpen your problem-solving skills. However, if your virtual reality starts to damage your real-life interactions and health, then you have a problem. That is what this book is designed to address. I wrote -Gaming Addiction- for the purpose of guiding you through the process of evaluating your gaming activities to determine what is helping you and what aspects of your game of choice are actually messing up your life. I know, I know, gaming is your life! But is it a life that will lead to good things, or will it ultimately take you to a place you don't want to go? There is a healthy balance that can be attained. Get the best out of both -worlds.- You can get what you want out of life, yes, real life. It is possible to continue to play online and still have a happy family, loving relationships, meaningful work, and delightful social experiences. The challenge is not letting the draw of the game overpower what you know you need to do and who you want to be. It's not healthy to spend all your time -checked out- from real life; some of the time it's okay to escape, but remember: while you're escaping from your life, there's nobody else out there who will live it for you. Gaming as Avoidance I get it. Sometimes life is just too harsh. We sometimes just need to get away. Yet, if you find yourself -escaping- to a virtual world to the point that you use your avatar more often than your real name, you're in trouble. For those of us who don't feel 100% confident around other people 100% of the time, it's easier to just camp out in an alternate universe. However, it's equally important to resist the temptation to spend all of your time there. While gaming can help improve social interaction (at least virtually), you need real world social interactions to truly grow and develop as a person. You also need real life social interaction to help avoid getting depressed. In this book I offer a variety ways you can take steps to interact without hiding behind an avatar. What Will You Discover About Gaming Addictions? An overview of online gaming addiction so you can better understand it. The physical and social risks associated with gaming addiction. The best treatments to break your addiction. How you can help someone who is addicted. The impact of long hours of gaming on your body and your mind. You Will Also Learn: How I kicked the addiction and you can, too. How gaming as a form of self-medication can backfire. The connection between gaming addiction and eating disorders. Practical, easy-to-follow instructions for gaining control of your gaming life. You can enjoy a truly full and enjoyable life again. Set yourself free: Buy It Now! [...] by Publisher : ''

Digital Addiction

2017-01-15 |

• Author :_Lora Ziebro
• Pages :_90 sheets
• ISBN-10 :_9781520206035
• ISBN-13 :_1520206038

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• Description : Internet addiction is a very real threat. Do you find yourself struggling to break free from TV or social media? Do you wish you didn't waste so much time online? Does your family suffer because of time that you are "away" from them, even if you are in the same room? Do you need help to break free? "Digital Addiction: Breaking Free from the Shackles of the Internet, TV and Social Media" will educate you, inspire you and release you from this bondage. Millions of people are caught in the web of digital addiction, whether it is a phone, tablet, TV, gaming device or social media. It is changing everything about people's social interaction and it has largely been ignored. In this very powerful read, Lora Ziebro unpacks how digital distractions have robbed all of us of precious time. She shows how much time we have sacrificed and what we can do to regain it for ourselves and for those we love. She wrote this book after going to dinner one night and noticing that almost everyone around her was on their cell phones. She saw that no one seemed to be having real interaction with each other and she realized that this same problem was present, at times, in her own life. She understood the need for a book that didn't just inform, but also helped families get stronger. That was the birth of "Digital Addiction: Breaking Free from the Shackles of the Internet, TV and Social Media". This book will change the way you think about the Internet and digital will call you to a place of freedom where you can experience true, deep and lasting relationships with those who matter the most. [...] by Publisher : ''

• Author :_Hilarie Cash, Kim McDaniel
• Pages :_191 sheets
• ISBN-10 :_
• ISBN-13 :_PSU:000064367965

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• Description : Video Games & Your Kids is for parents who are worried that their children may be spending too much time playing video games. Based on research and the authors' clinical experience, the book explains what gaming addiction is, how much gaming is too much, and the affects gaming has on the body and brain. The authors give gaming advice on each stage of life; birth-2 years, ages 2-6, elementary school years, adolescence, and adult children still living at home. Where there is a problem, the authors provide parents with tools that will help the them successfully set appropriate limits for their children. [...] by Publisher : ''

• Author :_Kourosh Dini
• Pages :_168 sheets
• ISBN-10 :_9780595454709
• ISBN-13 :_0595454704

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• Description : Video games are a powerful and growing force in our society, and children are spending more and more time planted in front of the television or computer. But as parents, you may be worried about how they affect your children. When does play become problematic? How does video gaming fit into the general community?Containing a wealth of information, this valuable primer answers these and other questions related to video games. Kourosh Dini, MD, a child, adolescent, and adult psychiatrist and gamer, has researched video gaming and presents a balanced and intelligent discussion on its advantages and disadvantages from a psychological standpoint. This primer will help parents to: Gain an understanding of the allure of video games See how video games can provide positive growth Learn what to consider in assessing for addiction or problematic play Understand the draw of community and social networking within game worlds Consider the future of society and video games Targeted to parents who want to know what's safe and what isn't for their children, Video Game Play and Addiction contains the information you need to help you navigate the twenty-first-century world of video games. [...] by Publisher : ''

• Author :_Lawrence Kutner, Cheryl Olson
• Pages :_272 sheets
• ISBN-10 :_1416564691
• ISBN-13 :_9781416564690

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• Description : Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games. [...] by Publisher : 'Simon and Schuster'

• Author :_Nicholas Kardaras
• Pages :_288 sheets
• ISBN-10 :_1250097991
• ISBN-13 :_9781250097996

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• Description : We’ve all seen them: kids hypnotically staring at glowing screens in restaurants, in playgrounds and in friends' houses—and the numbers are growing. Like a virtual scourge, the illuminated glowing faces—the Glow Kids—are multiplying. But at what cost? Is this just a harmless indulgence or fad like some sort of digital hula-hoop? Some say that glowing screens might even be good for kids—a form of interactive educational tool. Don’t believe it. In Glow Kids, Dr. Nicholas Kardaras will examine how technology—more specifically, age-inappropriate screen tech, with all of its glowing ubiquity—has profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex. And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis. Most shocking of all, recent brain imaging studies conclusively show that excessive screen exposure can neurologically damage a young person’s developing brain in the same way that cocaine addiction can. Kardaras will dive into the sociological, psychological, cultural, and economic factors involved in the global tech epidemic with one major goal: to explore the effect all of our wonderful shiny new technology is having on kids. Glow Kids also includes an opt-out letter and a "quiz" for parents in the back of the book. [...] by Publisher : 'Macmillan'

• Author :_Kevin Roberts
• Pages :_204 sheets
• ISBN-10 :_9781592859481
• ISBN-13 :_1592859488

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• Description : Recovering video game addict Kevin Roberts offers a step-by-step guide to recovery for those struggling with compulsive video gaming and Internet surfing. Recovering video game addict Kevin Roberts offers a step-by-step guide to recovery for those struggling with compulsive video gaming and internet surfing. Video gaming and Internet surfing are the top sources of entertainment for tens of millions of North Americans today. As these technologies continue to grow and flourish, so does the number of people becoming obsessively absorbed in the imagination and fantasy that they present. More and more people are isolating themselves, turning their backs on reality, ignoring family and friends, and losing their sleep and even their jobs due to excessive use of video games and the Internet--and they continue to do so despite harmful consequences to their mental, physical, and spiritual health, a telltale sign of addiction.In this groundbreaking book, recovering video game addict Kevin Roberts uses extensive scientific and social research, complemented by his and others' personal stories, to give compulsive gamers and surfers--and their family and friends--a step-by-step guide for recovery. He outlines the ways that "cyber junkies" exhibit the classic signs of addiction and reveals how they can successfully recover by following a program similar to those used for other addictions. Readers learn to identify whether they have an addiction, find the right resources to get individualized help, and regain a rewarding life away from the screen by learning new thoughts and behaviors that free them from the cravings that rule their lives. Included is a guide for parents for working with their addicted children. [...] by Publisher : 'Hazelden Publishing'